Tuesday, August 6, 2019

Portrayal of the Gods Essay Example for Free

Portrayal of the Gods Essay Gilgamesh was an historical king of Uruk in Babylonia, on the River Euphrates in modern Iraq. It revolves around the relationship between Gilgamesh, who has become distracted and disheartened by his rule, and a friend, Enkidu, who is half-wild and who undertakes dangerous quests with him. In the epic of Gilgamesh and in the lives of the Mesopotamian the gods where portrayed as self-serving arrogant beings. These beings created the human race as slaves for the gods and so a human in the view of an early Mesopotamian had better do what the gods said if they wanted to live a happy life. We see gods that that do not really care about the lives of the Mesopotamian. The Mesopotamian could not depend on the safety of a strong government. The lack of a strong government was caused by many different factors and one of the main factors that brought about a weak government in the land of the Mesopotamia, was the lack of a reliable food source. The unreliable food source was due to the lack of a reliable source of farmland. Moreover, this lack of farmland was due mostly to the ever-changing rivers that surrounded the early civilizations that believed in these harsh gods. These peoples could not depend on a predictable flood pattern from the Tigris or the Euphrates. This fact above all, is the reason that the view of mean uncaring gods came about for the lives of these early people. One year a village could be right next to the Tigris but in the next year, they’ll be a mile away from the river thus destroying the type of economy that the village had in the previous year. Living with this, the people of the early civilizations blamed this hardship on the gods. These people did not think that the gods were all bad though, but just thought that they did not care about human existence because, as they believed, humans were created by many gods and for the sole service of these gods that created them. We conclude that these gods are always out to get the humans in whatever endeavor they may take up. Gilgamesh and Enkidu learn all too well that the gods are dangerous for mortals. Gods live by their own laws and frequently behave as emotionally and irrationally as children. Piety is important to the gods, and they expect obedience and flattery whenever possible. They can often be helpful, but angering them is sheer madness, and a characters reverence for the gods is no guarantee of safety. He is rich in religious symbolism. Religious rituals in Mesopotamia involved sacrifices, festivals, sex, dream interpretation, and shamanic magic. The walls of Uruk symbolize the great accomplishments of which mortals are capable. The epic of Gilgamesh differs markedly from that of the Judeo-Christian tradition, in which God is both a partner in a covenant and a stern but loving parent to his people. The covenant promises that people will receive an earthly or heavenly inheritance if they behave well. The Judeo-Christian God represents not just what is most powerful but what is morally best, humans should aspire to imitate him. These differences are noteworthy because Gilgamesh also shares certain common elements with the Judeo-Christian Bible. The bible and Gilgamesh are written in both languages. In Oedipus Tyrannus, it talks about the Ancient Greece where a lot was not understood; science was merely an infant and everything that happened was explained as an act of the gods or fate. Gods were the pinnacle of power; existing since the dawn of time. They were immortal, omnipresent, and omnipotent. Different gods had different personalities. In this sense, the gods were anthropomorphic. Having such mastery of the world would enable them to control man’s behavior. Fate is the idea that people’s lives are predetermined and that no matter what is done, fate cannot be changed. With the gods it was used to explore events that seemed unexplainable. It is clear that a betrayal of the god’s dominance resulted in Laius and Jocasta’s education. Oedipus is the victim of both fate and circumstance. Apollo is the God behind the nebulous conspiration involving Oedipus. Oracular god hides what he reveals through his oracles. Here is evidence of the Greek theories, which contempt for the gods leads to pain and suffering. As a result he is punished in a way that is more severe than even death. There is also the fact of knowing that his mother is suffering terrible pain. In the embattle of Oedipus, fighting for his own life, the god is present as an old prediction, inescapable for sure, but acting as background for the development of facts, or better, for the discovery of what had already happened. Oedipus experiences great grief when he looks back and realizes how much he has fallen from his former perch of power. This end is not only ironic but also cruel. Arachne was so apt at weaving that she challenged the god Athene to a contest. Oedipus certainly is not one without flaws. His pride, ignorance, insolence and disbelief in the gods, and unrelenting quest for the truth ultimately contributed to his destruction. The tragedy brought this evolution in the way of analyzing the relationship between the Greek gods and man, giving the latter more freedom of action. When Oedipus was told that he was responsible for the murder of Laius, he became enraged and calls the old oracle a liar. He ran away from his home, Corinth, in hopes of outsmarting the gods divine will. Like his father, he also sought ways to escape the horrible destiny told by the oracle of Apollo. The chorus warns us of man’s need to have reverence for the gods, and the dangers of too much pride. If a man walks with haughtiness of hand or word and gives no heed to Justice and the shrines of Gods despises, may an evil doom smite him for his ill, starred pride of heart. If he reaps gains without justice and will not hold from impiety and his fingers itch for untouchable things. When such things are done, what man shall contrive to shield his soul from the shafts of the God? †(pp. 452). Finally, the Greeks are warned that the only way to happiness is through humility and respect towards the gods. In the book â€Å"Monkey† by Wu Cheng, Sun Wukong, realized that despite his power over the monkeys, he was just like them, and was not beyond mortality. His determination to find immortality made him to travel on a raft to civilized lands where he was made the disciple of a Buddhist. Through his travels, he was able to acquire human speech and manners. He established himself as one of the most powerful and influential demons in the world and traveled into the ocean where he got the weapons that suited him. Hoping that a promotion and a rank amongst the gods would make him more manageable, the Jade emperor invited Wukong to Heaven, where the monkey believed he would receive an honorable place as one of the gods. Instead, he was made the head of heavenly stables to watch over horses. He went against the gods when he discovered what he was doing, and proclaimed himself as the great sage, and teamed up with the most powerful demons on earth. Although the heavens recognized the title of the monkey, their attempt to subdue the monkey king was unsuccessful. Wukong’s indignation turned into open defiance when he realized that he was excluded from a royal meeting that included that god and the goddess. After stealing the empress Xi Wangmu’s peaches of immortality and the Jade Emperor’s royal wine, he escaped back to his kingdom in preparation for his rebellion. Finally he proved himself equal to the best of Heaven’s generals when he defeated the army of heavens. Conclusion In the three books, it’s evident that the gods were caring and if one goes against their will, there was a repercussion for that. The gods are the pinnacle of power who takes control of all the things in the world. Different gods have different personalities and deeds. Gilgamesh learns that the gods are dangerous for mortals. Gods live by their own laws and frequently behave as emotionally and irrationally as children. Piety is important to the gods, and they expect obedience and flattery whenever possible.

Monday, August 5, 2019

Overview of Assessments in Postgraduate Arts Degree

Overview of Assessments in Postgraduate Arts Degree The first semester started with an individual challenge to the Masters students. It consisted of an introspective project where one had to create a self-portrait piece, which could be in any possible platform or support. A self-portrait is a representation of an artist, drawn, painted, photographed, or sculpted by the artist. Although self-portraits have been made by artists since the earliest times, it is not until the Early Renaissance in the mid 1400s that artists can be frequently identified depicting themselves as either the main subject, or as important characters in their work. With better and cheaper mirrors, and the advent of the panel portrait, many painters, sculptors and printmakers tried some form of self-portraiture. (Edward Lucie-Smith, S. K. 1987) For me a portrait should illustrate not only the appearance of its subject, but also details which link to his personality and past experiences. My experiments on portraying myself were based on an indirect reflection of myself, inserting some of my characteristics in my painting or drawing. In this case, I wanted to try a new approach, something quite different. After some doodling and sketching, I opted on using the photographic mosaic technique. This technique consists in a picture divided into rectangular segments, all then replaced with another photograph of an approximated color. When it is looked at from a distance, the individual pixels appear as the primary image, while close examination reveals that the image is, in reality, composed of many smaller images. Trademarked by Runaway Technology, Inc., in 2003 by Robert Silvers, a Masters student at MIT (US Trademark Office. Retrieved 2009-10-13), the technique Because life is made of bits of experiences and an individual is composed of his memories, each pixel of my portrait was to be replaced with photographs of dates, events and people that had marked me. That piece would be inserted in a tridimensional composition, expressing how my past experiences shaped my personality and how it shows on the outside, by my actions and appearance. The composition was influenced by the work of and Julien Vallà ©e. His outstanding, creative and inspiring handmade graphic sculptures and stylish motion graphics are like passage ways to alternative dimensions, parallel worlds. He also has an incredible ability to connect elements in a way that his compositions always become direct means of communication. The tridimensional lettering forms a sentence from Fernando Pessoa, the brilliant Portuguese poet, and its meaning is much more than it appears to be. The phrase is a hymn to the Portuguese people, representing hope and belief in ourselves Because life is made of bits of experiences and an individual is composed of his memories, each pixel of my portrait was to be replaced with photographs of dates, events and people that had marked me. 1st brief Two weeks after my arrival at the UK, still getting used to the new life in Epsom, it was time to start the first semester work. As starter, on the first course meeting, each postgraduate student had to present themselves as well as their portfolio of work. The purpose of those presentations was to help us students to know each other and to, after that, choose the people we wanted to work with. The first project we would have to answer was presented to us and it consisted in, after forming teams within the class, brand ourselves as a team and represent that same team in the form of a website. Each designer or partnership had to create an interactive website design that had a recognizable identity and brand experience; defined a philosophy, rationale and methods of working; which explored through the presentation of work, how the team applied key theoretical, socio/cultural, political or industrial concepts to it; which had background documentation of research that explores a variety of contemporary screen portfolio styles and influences. The website should show the added value of the team, as well as the target companies (who would we want to work with? who would our audience be?) As for the presentation, it should explore and apply clear graphic design and communication tools to communicate the ideas of the team. Every presentation went smoothly and I was mesmerized with the talent, skills and impressive work shown by my colleagues and to choose the ones I wanted to work with was proving to be difficult. I know that in a team we have to combine, not only the skills of its members, but also there has to be a mutual understanding and a good relationship between them. Taking that fact into consideration, I looked to the people I already knew and with whom I had a good connection and between them five appeared to be the most reliable. When the presentations were done, I was asked by the two girls sitting next to me if we could be in the same group, and since they were part of the group of people I wanted to work with, I agreed with it. Later I received some invitations from other groups and people, but it was too late. Who knows if it was the best choice, or how would it had been if Ive chosen to join other group? I dont know, but the group was then made and it was a powerful group made of strong willed people me, Ines Torre; Rudo Tinofieryi; Rashi Puri; Helmut Mertens; Christina Sinn; and Chia Chieh Chih. Afterwards, I was approached by Lisa, who asked to join the team I was in. Since our team had already six elements, we had to first be sure it was acceptable to have an additional member. She then asked our supervisor, Damian Chapman, if there was any problem in her joining our team, and after he said that it was perfectly fine, our team had turned from six into a seven members team. We established a clear time plan and pursued on our first meeting making a first approach to how we would work and which were the personal influences from each team member. Unfortunately, there was some sort of problem with our team. We were notified that the team couldnt continue having seven elements since all team should have a maximum of six members and there was other team Afterdark which had only five members. That brought us into a hard situation, having to choose someone from the team to leave the rest. After a long discussion on the matter, all of us being reluctant in expelling anyone, the group came to the consent that Lisa, for being the last element to join the group, should be the one to leave. This was not an easy decision to be made, but everyone understood it was a necessary measure to be taken and it was decided in a democratic way, so everyone could have a part on it. Having read Marty Neumeiers publications The Designful Company: How to build a culture of nonstop innovation and The Brand Gap, I had the perspective that the power of a name strengthens the meaning of branding while promoting an industry. While taking into consideration the name of a corporation, its needed to keep in mind the significance of branding. To settle on a name is not a mere coincidence, but, on the contrary, is a meticulous process and study of possible names and meaning. Consumers dont actually think about the magnitude of branding, but he needs to understand the brands product or services. The route begins creating a simple name, consumers memorize whats simple, and also making sure your name can be connected with something positive the consumer is attracted to items to which he can relate positive qualities. One more important point is that the name must be unique. If the name is too similar to another companys, then the public is likely to mix the companies in question, which decreases revenue. It is commonly known in the business world that a brands name is of the highest significance for any businesses. Without an attractive and familiar brand name, it doesnt matter if the products or services are good, the income would almost certainly not be that encouraging. A great name would be easily associated with the products or services offered (people would relate excellent cars with Ferrari or Lamborghini, sportswear with Adidas or Nike, soft drinks with Coke or Pepsi the same way as fast food with McDonalds or KFC). The brand name is used interchangeably quite regularly within the term brand, even though it is more appropriately used to particularly stand for linguistic elements of any product. It constitutes then a sort of trademark, if the name entirely categorizes its owner as the commercial font of the products or services. As my research on the subject revealed, relating to brand names, they can appear in many styles: Acronyms (constituted of initials); Descriptive (which illustrates a product utility); Alliteration or rhyme (amusing to say and easy to remember); Evocative (which evoke a real picture); Neologisms (words invented out of nothing); Foreign words (adopted from another language); Founders names (names of real people); Geography (names of regions or landmarks); Personification (brands that take their names from myths or legends). Not sure about what would be the best choice of a name for the team we just formed, on the first meeting I had with my team mates, we started by defining ourselves with just one word. Not sure about what would be the best choice of a name for the team we just formed, on the first meeting I had with my team mates, we started by defining ourselves with just one word. Each of us had, also, to specify our strengths in graphic design. As shown in the scanned mind map on the previous page, each member mentioned their roles in the area of Graphic Design, how they describe themselves and their definition of Graphic Design. The interesting point we got from those notions was that we all complemented each other, and each one had their own and particular value to the team. It was a good start. Knowing each members strengths would make it easier to plan a strategy for our work flow, as well as for each ones roles. To maximize the time and do the best possible with a tight schedule, is always necessary to indicate specific roles for the elements of the team. I see myself as someone determined and hard worker, never afraid of late working hours or to fight for what I believe. My core strengths are the experience in working both in web design and usability, as well as illustration. Basically, I have had worked in the most varied areas of Design (for example, video editing, animation, airbrushing, photography and publication). The core motive that made me join the Masters course of Graphic Design Communication in the University for the Creative Arts in Epsom was the search for training not skills but ideas. Because a good idea is what really matters. As for my team mates: Rashi is experienced in photography, flash animation and both print and typography, she defined herself with the word simplicity; Rudo has an amazing talent for packaging design and brand identity, and describe herself as unique I couldnt agree more, as shes one of most remarkable people Ive ever met; Christina is the force connecting the group an defines herself as creative, she is also strong in print design; Chih is simply crazy by her own words- and she is strong in various areas, including the creative one; finally, the only male member of the group, Helmut, is a realist and the typography specialist. Resuming, we all defined Graphic Design as a tool to support communication and to understand information. As a group it was clear from the beginning that we wanted to represent ourselves as a young, fun and creative team that would approach design without fear. We wanted to create clever and wacky ideas that would translate into interesting design that communicates a message. We wanted to work for clients who are open minded and would give us the freedom to create unique ideas. An example of those companies is Coca Cola or Cadbury. After having presented ourselves to the rest of the team, in a more profound way than earlier before all the class, we started our quest for a name doing a brainstorm on random words and expressions. That brainstorm is illustrated in the mind map seen above. Our method consisted in quickly saying the first thing that came to mind on the instant. We then would search for the origins, context and meaning of each word or phrases. A list was made and every name analyzed. Some of the names we came up with were excluded for being already used by other companies and to select the final one from those left, each member voted on the names they preferred. By the end of the voting, the name chosen was Bring Back the Bacon. I personally voted on this name. It has all that is requested in a good brand name: is fun to say; easy to remember; and has that freshness of being something new. Plus, it means bring home the prize, which is the goal of our projects. One of my key influences for the choice of that name was the personal website of Nessim Higson, iamalwayshungry.com. The name is incredibly fun to say and is just basically a random phrase, but communicates the authors constant hunger for knowledge and new experiences. That was the exact feeling I wanted for the team. The website also inspired me for its interactivity it challenges the user to explore and unveil its contents by telling him to drag his mouse trough the page. Initially we thought of using a food/kitchen based theme, so, the first sketches for the logo were around that theme. While sketching possibilities for a logo, we were also thinking of possible metaphors for the website. The kitchen theme would be an interesting one. Doodling with that idea of kitchen in mind, I thought: why not using a fridge as a metaphor? As a web page, it also has different levels, areas, and those aspects could work with a web interface. With this in mind, I tried to explore the concept, building possible information maps for the distribution of contents on the website. Parallel to this, I started playing with different ideas for the logo. Ultimately I thought about the crazy factor we said we wanted for our team. And whats crazier than the Cookie Monster from Sesame Street? The character was a perfect fit for giving a certain fun aspect to the kitchen based thematic. Developing that idea, I started with some sketches of our own Bring Back the Bacon monster (see previous and next page). The monster was later discarded as the whole concept of a kitchen based metaphor was rejected. The fridge, interface we ultimately chosen for the page, was associated with cold and harsh. It was a flaw from our part to not consider the English public as a primary client: the cold does not please the consumer, because the typical English weather is already too cold. It could work with the use of a oven instead of the fridge, but we also admitted that all that thematic was too clichà ©. So, we started all over again, from the beginning, trying to find the right way to conduct our project. I then created some characters to impersonate the members of the team. With those characters, the website could be developed through a comic strip, telling the story of the team, our beliefs and the way we work. Different styles of characters were tried simplified shapes, as well as manga style illustration (see below and next page). This idea wasnt developed profoundly, as it didnt show the graphic style of the group. We defined ourselves as a group of young designers from around the world and following the motto nothing without fun. Our understanding of Graphic Design is that it has to catch the attention of its viewers, with clever ideas that communicate a message. The comic strip approach wouldnt follow the path we had encrypted in our description. Putting that idea to the side, and going back to the search for an adequate logo to represent Bring Back the Bacon, I thought about the values we wanted to transmit to our future clients, besides the craziness. We would be loyal to our clients, only thinking on their behalf, and which animal is known for its loyalty? The mens best friend the dog. With that I started making some doodles of dogs (see below). The dog should be both charming and crazy to represent us properly so, I thought about drawing him showing his tongue. That attitude would show the character as a rebel. But it wasnt quite passing the feeling I intended. How about a dog with an open mouth, barking loudly? It would express the impression that were new but were here to stay, and we want to make an impact. Is the kind of feeling of screaming our lungs out that kind of freedom which we think defines us as a team. And so, it seemed we had found our logo. But the truth is that it would work much better as a mascot. The logo was still missing. Then, we tried a different approach a typographic logo. Playing with the initials from our name, BBTB (Bring Back the Bacon). That turned out to be the best solution for us. After some doodling, the final logo finally took form. For the colors, the bright yellow, so catchy, in contrast with a solid black. On one hand, yellow transmits happiness and warmth, but on the other it is the color of deceit. It also represents courage in Japan, and is a symbol of peace in the Indian culture. Reading the book The Elements of Color by Johannes Itten helped me understanding the reasons of using the yellow color instead of others (since it was also considered the use of red). Also, my perception psychologys knowledge from my Bachelor has aid me on this aspect according to The American Journal of Psychology, yellow is stimulates the brain and the nervous system, activates the memory and encourages communication. Clearly this was the color which best described us. The main influence for the design of the logo is clear the DAD logo. Designed by Colin Forbes, one of the five founders of the Pentagram design studio, the DAD logo has all the characteristics of success it is attractive, simple, clear and efficient. Every neat piece of design needs a grand concept behind it. Is that concept thats going to preserve the core value of the designed article. With this project, we specified the head banging as main concept of our identity. It is translated as yes, we can do it, which enforces the teams attitude facing graphic design. On our first brief, we needed an added value to our final concept, so it would be strong and efficient on delivering our core identity to the public. When we went to London, to ask the designers and creatives from established design agencies and business people to say yes with us, it marked the point we wanted to make clear we are not on the way to be a top design team, we are already on the top. The sense of belief in our work was reflected on that act, and all the rest of the elements of the identity came along following it. Our concept was based on the happiness that we transpire in the team, inspiring each other , and reflecting the fun side of graphic design. With the identity of the team defined, the next step was to establish a concept, the big idea and the core value, which would bring the clients to us and make them choose our services instead of other companies. Going over the description of our team, we did not wanted to be seen as a regular design agency, but as a fun company, which reflects the way we feel about creating design solutions. With that in mind, we started working on the website prototype. Since we put aside the use of metaphors on our website, I started exploring minimalist layouts, with straight lines it would fit perfectly with our style. Taking the black and yellow from the logo, those would be the main colors of the page, and, for the background, a plain white, giving it a touch of simplicity. However, there wasnt anything incredible about the page. It needed something different that would motivate the users to come back to our website. I was deeply influenced by some fantastic websites which explore this matter and please the user with interactive pages (see on the right and next page). What all these websites have in common is the fact of being different. It induces the user into revisiting the page once more to have that sensation of surprise he had the first time he encountered it. They also make an excellent use of color, setting the right mood to the interaction of the user and the page being with its graphics or written content. In the current brief there was an imperative need of a fresh design. The web is already filed with too much flash websites, and, the truth is that everyone with flash coding skills can create a simple animated website, but only a creative mind can look over from that. I then came across the website of the Champagne Perrier-Jouet. It dazzles the user with a clean layout and soft lines, with some reminiscence from the Art Nouveau. An amazing aspect of this website is that it makes use of videos integrated in the layout giving it the difference factor the same factor we wanted for our webpage. Following the example of Perrier-Jouet, our website should integrate videos as an added value to the page. The final layout was then quickly designed (see next page). The idea was to place a main video on the home page, which would have objects or elements that worked as links to the following pages, constituting on the main menu. As for the navigation, it would be made through sliding from a page to another. Later on, that sliding effect was rejected, due to technical problems and lack of time to develop it properly. We then opted for a simple navigation, without any animation or effect. Each member of the team would be wearing different masks of the teams mascot. However, the masks would have some element that would relate to the person behind it. Then, a symbol was designed for each of the team members, which could define their personalities and work methods. As seen on the previous spread, the BBTB website has four submenus by the names: culprits; ideology; work; and ring. The culprits page starts with a fun and crazy video made from various shootings of moments the team spent together. I thought this would show to the user how we love what we do and how we have fun designing. It captures the joie de vivre we all have in our daily life and towards our work. At the end of the short movie, a message appears challenging the user to click on our mascots below if he wants to know more about the team members. Clicking on each mascot, it is possible to see a photograph of its related member, as well as a description of its role. On the other hand, on the ideology page the user can read about the philosophy thats behind our work methodology. As for the work page, since we were a newborn team of designers, it wouldnt make much sense to just display each team members previous individual work. As a team, our work had to represent us as a whole. With that said, we decided to go to some of Londons companies (design related or not) and ask them to nod their heads with us. As crazy as that may sound, the core meaning of that act was the fact that they would be saying yes to our team. Nodding their heads at the same pace as us shows how we didnt wanted to reach the industry it showed us as being already there. The professionals shown in that video are Phoebe Chang, History teacher at London School of Economics; Tom Probert, designer at Coley Porter Bell; Luca Da Silva, chairman of Albert Mildred; Nadia Kellas, freelance designer at Bostock and Pollitt; and the manager of London Graphic Center at Covent Garden. Finally, the ring page is the location where users or potential clients would be able to communicate with us, sharing their opinions and ideas regarding the team or its work. The music that was used on the background was of great importance for the group. We wanted a sound that wasnt annoying to listen to continuously, preferably without lyrics. It was then decided to contact different types of music bands or djs. The hip feeling of electro music with odd added sounds would reflect us and that was what we needed. The contemporary aspect of that music style also matched our personalities. With that in mind, we got in touch with a fascinating Belgian dj by the artistic name of MagikBitum, who mixed a song exclusively for our team. Personally, the choice of music was well made, since my musical influences have strong electronic roots. But in my opinion, it should have had a more indie touch to it. Because we wanted to be known as alternative agency, meaning that we would be more than ordinary, more than mainstream. Music is an outstanding inspiration, for me as graphic designer, and I search for challenging sounds and lyrics, which stimulate my creativity. Some of the strongest musical influences on the work I developed through this design path are the Icelandic singer-songwriter, composer and music producer, Bjà ¶rk, and the Irish/English electronic duo, Moloko. Their visuals and sounds are sometimes strange, yet amazingly refreshing. The stationery for our team brand was not a requested item, but I proposed it to the team and it was accepted. Being this project about branding, I felt it was a aspect that needed to be explored. I started making some sketches and thinking of the kind of items that could be done, and designed the business cards and letterhead for the team, as well as a notebook and folder to store all the items (see below and following pages). For the business card, I idealized a pop-up system to be inbuilt in it. The card would have a closed version for an easy storage, and when pulled, the lid would reveal on the opposite side the Bring Back the Bacon mascot. A number of stickers and t-shirts were created by Rashi, showing the BBTB logo and mascot. They were part of the additional gimmicks of the project. After three weeks which passed faster than we had foreseen, the presentation day arrived. Our main focus on planning the presentation was to introduce our project development without leaving the core idea to the side. As a continuation of the head banging concept present on the website, we entered the presentation area with our Bring Back the Bacon masks on our faces and repeating with our heads the movement seen on the website. We also carried our BBTB mascot plushy with us to the stage. Even though our concept was strong and our ideas well thought, due to existing problems in the time management within this brief, the presentation wasnt prepared as carefully as it should had been. Therefore, we all knew how to explain and present our project outcomes, but because none of the team members was a native speaker, and with the additional insecurity it caused, communication mistakes were made. Also the language used was not at all the most correct one. Those factors had a depreciative effect in the jurys evaluation on the display of our work. This first presentation was a valuable lesson for me, relating to the time planning and management with a strict deadline and a project to be developed within a short period of time, one has to be strategic in order to bring it into reality. One must know his limitations and based on that should try to break them. If our team didnt had any Native speaker member, each one of us needed more time to prepare ourselves for the presentation. That was a grand weakness that was revealed on the presentation, and made us lose the brief. But to work in a team is to expect some experiences like the ones we had during this first project. When a team has elements which are incapable of sticking with the time plan, is always hard to have good results within schedule. Ive learned to impose myself and speak up when I feel that something isnt right, and is a great feature Im taking to the future. 2nd brief The second brief that was given to us was print based. Each design team was to create an illustrated book or magazine by the name Nursery Crimes. It would consist in a re-invention of traditional nursery rhymes, changing their thematic and message to face a matured audience. The project would have to have a strong concept, with a distinct theme running through it, exploring theoretical and communication perspectives which supported a print based storybook. The publication would be composed of twelve rhymes and illustrations, each two by each member of the group. Before approaching this brief my contact with nursery rhymes was quite limited, not being a native speaker. The research, at this level, was primarily a necessity. The term nursery rhyme is used for traditional children songs in English speaking countries. The early versions of those rhymes were only lullabies (in Portuguese, canà §Ãƒ µes de embalar), sung to children to help them sleep. According to the Childrens Literature: a Readers History, from Aesop to Harry Potter by Seth Lerer, nursery rhymes were often associated with criminality and historical events (the rhyme Remember, Remember is an example of an historical event portrayed on a rhyme). Throughout my initial research I came across several Childrens Literature illustrated books which I promptly analyzed. An interesting aspect that was common in every book analyzed was the use of bright and colorful images. The illustrations had a heartwarming feeling intrinsic to them, representing elements of the text very accurately. The text followed the clarity and simplicity adequate to its readers, consisting in regular font types, easily read. Other factor of relevant is the attention to detail in the pictures, adding the possibility to explore the images countless times. After this brief encounter with the Nursery Rhyme context, and having fully understood the purpose of the project, I started deconstructing the title Nursery Crimes. The mind map on the following page shows the analysis on the word Nursery, the word Rhymes and the word Crimes. I searched for words related to Nursery, trying to find some link between them and the thematic of crime. Then, I analyzed the types of rhymes that could be found in literature. Since the rhymes chosen would have to be re-written by myself, I considered this research very useful to that process. Finally, following a visit to the local Epsom Police Station, I added to the mind map every crime name that was given by the police officers. This list of crimes would be of much help on choosing the crimes with which I would associate my rhymes. Of course, the immediate link between Nursery and Crimes would have to be the crime of child abuse or pedophilia, for being directly related to children, but the other crimes on the list werent discarded, as they might be useful to the creative process. In the first team meeting working around this second brief, the time plan of the work was established (see on the right). The first week would be to choose and alter the nursery rhymes into the crime theme, and with that done, the second week would be spent constructing our illustrations. With both the rhymes and illustrations finished on the third week our efforts would be directed to the making of the Nursery Crimes book, with time for the printing and binding also included. With the purpo

Sunday, August 4, 2019

Womens Position in Society in Virginia Woolfs A Room of Ones Own Ess

Women's Position in Society in Virginia Woolf's A Room of One's Own The passage at the end of the Third Chapter in A Room of One’s Own by Virginia Woolf deals with two major themes of this essay. The first being the ways in which women were kept down and made inferior to men, and the second being how this affected women’s writing. Woolf asserts that women were made inferior as a direct result of men’s perceived superiority. This assertment provides a new way of thinking about women’s lower position in society and the subsequent low opinion men held of women and their capabilties as writers. Woolf firmly believes that it is the prerogative of all writers to pay great heed to what is thought of them and to suffer when that opinion is negative. Because the opinion of women’s writing was negative, women could not write freely. Their minds, Woolf believes, were clouded with agendas. They had something to prove or a grudge to vindicate. This is not the ideal situation for writing, or the proper environment for gen ius. Therefore, through her revolutionary way of examining women’s position in society, Woolf proves that the â€Å"masculine complex† and low expectations of women impeded upon their writing process. One major theme this essay illuminates is that of what subordinated women and how that inferiority was maintained. Woolf states, â€Å"Even in the nineteenth century a woman was not encouraged to be an artist† (55). In fact she was discouraged and made to believe such a vocation was beyond her capabilities. Here Woolf turns the issue around showing that women did not consciously choose not to become writers, but were prodded not to write by men. Woolf speculates about the affects of this discouragement saying... ...ganized the traditional way of examining women’s position in society and it’s affect on their art. Her concept of the â€Å"masculine complex† approaches gender relations from a totally different angle. It is male superiority not female inferiority, which perpetuates this system. Men’s dominance is strong and their resistance to the women’s movement was so effective that even strong willed women were humbled. Women were further hindered by the prevailing male sentiment that they were incompetent writers. This naturally fired women’s incentive to prove their capabilities, because all artists are concerned about what others think of them. Yet, this very situation inhibits creativity and continued to prevent women from reaching their full potential. This new line of thinking explains and reexamines the forces that held women down and separated them from their genius.

Saturday, August 3, 2019

On the Futures of the Subject :: Philosophy Philosophical Papers

On the Futures of the Subject ABSTRACT: This paper is intended as an inquiry regarding contemporary critical assays of subjectivity. In response to the contemporary politics of representation, both in expressions of essentialist identity politics and in versions of social constructivism, and their implication of all pedagogical practices in transfers of power, I wish to project the question of the subject’s futures. I choose to discuss the limits of the interior, monadic subject for consideration not only its historical and contemporary effects in the politics of representation, but also for the possibility of thinking beyond it. In the spirit of Foucault’s ethical project only a special kind of curiosity and a thinking ‘otherwise’ could, if luck and wit permit, allow us as individual subjects to go beyond ourselves. Thinking otherwise, when possible, could also suggest going beyond ourselves collectively in the creation of provisional critical pedagogical and ethical community. The notion of a decentered subject, now affixed to postmodern thought and practice, remains elusive. As a sometimes notorious, sometimes vogue tenet of cultural politics, the multiple, positioned subject breaks from traditional anchorages, whether theological, philosophical and political and their cultivation of experience. Most difficult for public critical reception are accounts of fragmentation and centerless identity, fueling charges that a moral vacuum has been excavated. The risk of losing any guarantee to permanence, order and a planned purpose to life is too great a secular leap into the void for most modern individuals to accept. While the specters of social fragmentation have been recognized as modes of experience under reifying modern social relations, the split subject, from Descartes to Freud and, on into postmodernism's displacements, a nostalgia for a substantial, core self persists. This paper is intended as an inquiry regarding contemporary critical assays of subjectivity. In response to the contemporary politics of representation, both in expressions of essentialist identity politics and in versions of social constructivism, and their implication of all pedagogical practices in transfers of power, I wish to project the question of the subject's futures. I choose to discuss the limits of the interior, monadic subject for consideration not only its historical and contemporary effects in the politics of representation, but also for the possibility of thinking beyond it. In the spirit of Foucault's ethical project only a special kind of curiosity and a thinking `otherwise' could, if luck and wit permit, allow us as individual subjects to go beyond ourselves.

Friday, August 2, 2019

My Antonia :: essays research papers

My Antonia by Willa Cather Author: Willa Sibert Cather, Nebraska's most noted author was born in Virginia. At the age of ten she moved with her family to Webster County, Nebraska. Many of Cather's acquaintances and Red Cloud area scenes can be recognized in her writings.   Ã‚  Ã‚  Ã‚  Ã‚  Cather wrote poetry, short stories, essays and novels, winning many awards. In 1920 she won the Pulitzer Prize for her novel One of Ours, about a Nebraska farm boy who went off to World War I.   Ã‚  Ã‚  Ã‚  Ã‚  Willa Cather's reputation as one of America's finest novelists rests on her novels about Nebraska and the American Southwest. These novels express her deep love of the land and her distaste for the materialism and conformism of modern life.   Ã‚  Ã‚  Ã‚  Ã‚  Devoted to values such as the importance of family and the need for human courage and dignity, she created strong female characters whose sort of strength and determination had previously been attributed to only men.   Ã‚  Ã‚  Ã‚  Ã‚  My Antonia, one of Cather's best works, is an unconventional, romantic novel of prairie life. It tells the story of a remarkable woman whose strength and passion epitomize the pioneer spirit. Characters:   Ã‚  Ã‚  Ã‚  Ã‚  Jim Burden - The man narrating the story.   Ã‚  Ã‚  Ã‚  Ã‚  Antonia Shimerda -The daughter of Bohemian immigrants and the heroine of the   Ã‚  Ã‚  Ã‚  Ã‚  story.   Ã‚  Ã‚  Ã‚  Ã‚  Ambrosch Shimerda - Antonia's mean brother   Ã‚  Ã‚  Ã‚  Ã‚  Marek Shimerda -Antonia's mentally disabled brother.   Ã‚  Ã‚  Ã‚  Ã‚  Yulka Shimerda - Antonia's younger sister.   Ã‚  Ã‚  Ã‚  Ã‚  Mr. and Mrs. Shimerda - Antonia's gently father who committed suicide, and her   Ã‚  Ã‚  Ã‚  Ã‚  bitter, complaining mother.   Ã‚  Ã‚  Ã‚  Ã‚  Larry Donovan - The man Antonia thought was going to marry her.   Ã‚  Ã‚  Ã‚  Ã‚  Lena Lingard - A girl that Jim grew up with and was successful.   Ã‚  Ã‚  Ã‚  Ã‚  Anton Cuzak - Antonia's husband. The Book   Ã‚  Ã‚  Ã‚  Ã‚  The book begins with an introduction. In the introduction it tells about James Quale Burden (Jim Burden) and how the story came to be written. The introduction is written by a woman who is an old friend to Jim and who grew up in the same Nebraska town as he did. They are both now living in New York where Jim is a successful lawyer.   Ã‚  Ã‚  Ã‚  Ã‚  She tells about Jim's wife, Genevieve, who she does not like, and doesn't think she is well suited for Jim. They start talking about Antonia, who they both knew and admired, and wondering why something wasn't written about her. Months later, Jim brings her what he had written and She writes the narrative as Jim had written it.   Ã‚  Ã‚  Ã‚  Ã‚  The story begins with ten year old Jim Burden traveling from Virginia to Nebraska to live with his grandparents after losing his parents.

Project Management E-Mail Essay

Our team was chosen by Mr. Wendell Deirelein, VP, to analyze three projects and give a recommendation of what company, Piper Industries Corp., should invest in. Our recommendation will include our selected project, a description of the five phases of the project and the key deliverables. Piper Industries Corp needs a completed project that would generate revenue within 12 months for the Project Management Office’s. After much review and evaluation we have selected the Project Code name: Stargazer as the project for investment next week by Piper Industries Corp., The Stargazer project has a massive research, and development on their new widgets, the company has spent $450,000 on this product and an estimated to bring in $575,000. Stargazer will be implemented by using the feasibility study. The feasibility study shows that this project has been evaluated and analysis of the potential of proposed project. Although, this product is not in production yet an extensive investigation and research to support the process of decision- making. The strengths and weaknesses of this proposed venture, opportunities and threats to carry out this project for its success. The feasibility is the cost required and the values attain to be successful. The risk of completion this project on time is high which will generate revenue within the 12 months. Our team feels that Stargazer will be an innovative money maker for Piper Industries Corp. The five phases of project management need to be fulfilled for a successful project. We have reviewed each phase and found that the following in regards to the Stargazer  project. Project initiation was completed by the feasibility studies, this project was named and defined, sponsors and stakeholders are deciding if they want to participate in this project. During the project planning phase, Stargazer has developed a plan for cost, scope, time, quality, communication, resources, and risk. This project is this first of its kind in the industry, therefore Stargazer will be seen as a leader in the marketplace. In the Project Execution phase, the project deliverable is developed and completed. This phase along with the project monitoring and control phase go hand in hand and are performed simultaneously. In this phase status meetings, project development updates, status reports, performance reports and human resource development are completed. The stargazer project product life is forecasted to be seven years for this product. Measuring Stargazer’s project performance and progression, calculating key performance indicators for cost and time to measure the degree of variation if any and in which case corrective measures are done in the project monitoring and control phase. Stargazer project is forecasted to have an ROI of $300,000 for the first year; $550,000 the second year and $750,000 the third year. The final phase of the project management is the project closure, in this phase tasks such as making the delivery, relieving resources, reward and recognitions of all the team members and the termination of contractors that were involve in the project. Piper Industries Corp. will have a closure ceremony for the project we selected and recognize all team members that took part in the planning of Stargaze, Piper Industries Corp. will host a launch party to announce that we will invest in Stargazer’s new widget product to be introduced into the marketplace in June, 2015.

Thursday, August 1, 2019

Current State of Technology Essay

Apparently, the business establishment is currently using the traditional manual system of sales service processing. That of which includes an everyday set of recording and as an old practice it is unreliable because if someone forgets to write orders/sold products it can affect the outcome of the records. Considering that it is a small line of business, technically speaking there is a less need of those requirements. The problem arises when recently, one of the staff of the water station misplaced the records of the sales. Over time, they notice that the current manual system they’re using is not that reliable. In order to help the establishment to have a reliable and hassle free way of recording the sales, we recommended to the establishment to use POS system (Point of sales) to have easier recording of services. In this system, the establishment can record the sales every day, print daily reports and have a secure and easy to access data. After the installment of the system, we would continuously monitor the system and the establishment in order to maintain the quality of the system. The usual practice was to record the sales everyday on a sheet of paper based on the orders/item being bought in the store. In a regular day, staff record every item that are being bought in the store then it will be submitted to the owner. So, based on the above information, it would take a certain amount of time and effort for the system to be developed and become useful resolution for the company’s current problem. The Owners demanded a reliable and hassle free way of recording their sales everyday;